UWorld::GetBlueprintObjectsBeingDebugged

Return the array of objects currently bieng debugged.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Syntax

const FBlueprintToDebuggedObjectMap & GetBlueprintObjectsBeingDebugged() const

Remarks

Return the array of objects currently bieng debugged.

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