UWorld::GetDuplicatedWorldForPIE

Duplicate the editor world to create the PIE world.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

static UWorld * GetDuplicatedWorldForPIE
(
    UWorld * InWorld,
    UPackage * InPIEackage,
    int32 PIEInstanceID
)

Remarks

Duplicate the editor world to create the PIE world.

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