Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include |
#include "Engine/World.h" |
FLatentActionManager & GetLatentActionManager()
Returns LatentActionManager instance, preferring the one allocated by the game instance if a game instance is associated with this.
This pattern is a little bit of a kludge to allow UWorld clients (for instance, preview world in the Blueprint Editor to not worry about replacing features from GameInstance. Alternatively we could mandate that they implement a game instance for their scene.