UWorld::GetRealTimeSeconds

Returns time in seconds since world was brought up for play, does NOT stop when game pauses, NOT dilated/clamped

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Syntax

float GetRealTimeSeconds() const

Remarks

Returns time in seconds since world was brought up for play, does NOT stop when game pauses, NOT dilated/clamped

Returns

time in seconds since world was brought up for play

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