UWorld::GetWorldSettings

Returns the [AWorldSettings](API\Runtime\Engine\GameFramework\AWorldSettings) actor associated with this world.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

AWorldSettings * GetWorldSettings
(
    bool bCheckStreamingPersistent,
    bool bChecked
) const

Remarks

Returns the AWorldSettings actor associated with this world.

Returns

AWorldSettings actor associated with this world

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