UWorld::IsRecordingClientReplay

Returns true if the game net driver exists and is a client and the demo net driver exists and is a server.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

bool IsRecordingClientReplay() const

Remarks

Returns true if the game net driver exists and is a client and the demo net driver exists and is a server.

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