UWorld::LineTraceTestByChannel

Trace a ray against the world using a specific channel and return if a blocking hit is found.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/Collision/WorldCollision.cpp

Syntax

bool LineTraceTestByChannel
(
    const FVector & Start,
    const FVector & End,
    ECollisionChannel TraceChannel,
    const FCollisionQueryParams & Params,
    const FCollisionResponseParams & ResponseParam
) const

Remarks

Trace a ray against the world using a specific channel and return if a blocking hit is found.

Returns

TRUE if a blocking hit is found

Parameters

Parameter

Description

Start

Start location of the ray

End

End location of the ray

TraceChannel

The 'channel' that this ray is in, used to determine which components to hit

Params

Additional parameters used for the trace

ResponseParam

ResponseContainer to be used for this trace

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