Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include |
#include "Engine/World.h" |
Source |
/Engine/Source/Runtime/Engine/Private/LevelTick.cpp |
void MarkActorComponentForNeededEndOfFrameUpdate
(
UActorComponent * Component,
bool bForceGameThread
)
Mark a component as needing an end of frame update
Parameter |
Description |
---|---|
Component |
Component to update at the end of the frame |
bForceGameThread |
if true, force this to happen on the game thread |