UWorld::MarkActorComponentForNeededEndOfFrameUpdate

Mark a component as needing an end of frame update

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/LevelTick.cpp

Syntax

void MarkActorComponentForNeededEndOfFrameUpdate
(
    UActorComponent * Component,
    bool bForceGameThread
)

Remarks

Mark a component as needing an end of frame update

Parameters

Parameter

Description

Component

Component to update at the end of the frame

bForceGameThread

if true, force this to happen on the game thread

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss