UWorld::OverlapMultiByProfile

Test the collision of a shape at the supplied location using a specific profile, and determine the set of components that it overlaps

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/Collision/WorldCollision.cpp

Syntax

bool OverlapMultiByProfile
(
    TArray< struct FOverlapResult > & OutOverlaps,
    const FVector & Pos,
    const FQuat & Rot,
    FName ProfileName,
    const FCollisionShape & CollisionShape,
    const FCollisionQueryParams & Params
) const

Remarks

Test the collision of a shape at the supplied location using a specific profile, and determine the set of components that it overlaps

Returns

TRUE if OutOverlaps contains any blocking results

Parameters

Parameter

Description

OutOverlaps

Array of components found to overlap supplied box

Pos

Location of center of shape to test against the world

ProfileName

The 'profile' used to determine which components to hit

CollisionShape

CollisionShape - supports Box, Sphere, Capsule

Params

Additional parameters used for the trace

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