UWorld::PopulateStreamingLevelsToConsider

Examine all streaming levels and determine which ones should be considered.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

void PopulateStreamingLevelsToConsider()

Remarks

Examine all streaming levels and determine which ones should be considered.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss