UWorld::SetMapNeedsLightingFullyRebuilt

Sets NumLightingUnbuiltObjects to the specified value.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/LevelActor.cpp

Syntax

void SetMapNeedsLightingFullyRebuilt
(
    int32 InNumLightingUnbuiltObjects,
    int32 InNumUnbuiltReflectionCaptures
)

Remarks

Sets NumLightingUnbuiltObjects to the specified value. Marks the worldsettings package dirty if the value changed. Sets bMapNeedsLightingFullyRebuild to the specified value. Marks the worldsettings package dirty if the value changed.

Parameters

Parameter

Description

InNumLightingUnbuiltObjects

The new value.

bInMapNeedsLightingFullyRebuild

The new value.

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