UWorld::SweepTestByChannel

Sweep a shape against the world using a specific channel and return if a blocking hit is found.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/Collision/WorldCollision.cpp

Syntax

bool SweepTestByChannel
(
    const FVector & Start,
    const FVector & End,
    const FQuat & Rot,
    ECollisionChannel TraceChannel,
    const FCollisionShape & CollisionShape,
    const FCollisionQueryParams & Params,
    const FCollisionResponseParams & ResponseParam
) const

Remarks

Sweep a shape against the world using a specific channel and return if a blocking hit is found.

Returns

TRUE if a blocking hit is found

Parameters

Parameter

Description

Start

Start location of the shape

End

End location of the shape

TraceChannel

The 'channel' that this trace uses, used to determine which components to hit

CollisionShape

CollisionShape - supports Box, Sphere, Capsule

Params

Additional parameters used for the trace

ResponseParam

ResponseContainer to be used for this trace

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