UWorld::TransferBlueprintDebugReferences

Transfers the set of Kismet / Blueprint objects being debugged to the new world that are not already present, and updates blueprints accordingly

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

void TransferBlueprintDebugReferences
(
    UWorld * NewWorld
)

Remarks

Transfers the set of Kismet / Blueprint objects being debugged to the new world that are not already present, and updates blueprints accordingly

Parameters

Parameter

Description

NewWorld

The new world to find equivalent objects in

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