UWorld::UpdateCullDistanceVolumes

Updates cull distance volumes for a specified component or a specified actor or all actors

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

bool UpdateCullDistanceVolumes
(
    AActor * ActorToUpdate,
    UPrimitiveComponent * ComponentToUpdate
)

Remarks

Updates cull distance volumes for a specified component or a specified actor or all actors

Returns

True if the passed in actors or components were within a volume

Parameters

Parameter

Description

ComponentToUpdate

If specified just that Component will be updated

ActorToUpdate

If specified (and ComponentToUpdate is not specified), all Components owned by this Actor will be updated

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