UWorld::UsesGameHiddenFlags

Returns true if this world should look at game hidden flags instead of editor hidden flags for the purposes of rendering

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

bool UsesGameHiddenFlags() const

Remarks

Returns true if this world should look at game hidden flags instead of editor hidden flags for the purposes of rendering

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