UWorldComposition::CommitTileStreamingState

Attempts to set new streaming state for a particular tile, could be rejected if state change on 'cooldown'

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/WorldComposition.h

Include

#include "Engine/WorldComposition.h"

Source

/Engine/Source/Runtime/Engine/Private/WorldComposition.cpp

Syntax

bool CommitTileStreamingState
(
    UWorld * PersistentWorld,
    int32 TileIdx,
    bool bShouldBeLoaded,
    bool bShouldBeVisible,
    bool bShouldBlock,
    int32 LODIdx
)

Remarks

Attempts to set new streaming state for a particular tile, could be rejected if state change on 'cooldown'

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