GetDistanceVisibleLevels

Overload list

Windows
MacOS
Linux
Name Description

Public function Const

void

 

GetDistanceVisibleLevels

(
    const FVector& InLocation,
    TArray< FDistanceVisibleLevel >& O...,
    TArray< FDistanceVisibleLevel >& O...
)

Returns currently visible and hidden levels based on distance based streaming

Public function Const

void

 

GetDistanceVisibleLevels

(
    const FVector* InLocations,
    int32 Num,
    TArray< FDistanceVisibleLevel >& O...,
    TArray< FDistanceVisibleLevel >& O...
)

Returns currently visible and hidden levels based on distance based streaming

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss