UWorldComposition::PopulateStreamingLevels

Populate streaming level objects using tiles information

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MacOS
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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/WorldComposition.h

Include

#include "Engine/WorldComposition.h"

Source

/Engine/Source/Runtime/Engine/Private/WorldComposition.cpp

Syntax

void PopulateStreamingLevels()

Remarks

Populate streaming level objects using tiles information

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