Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ShowFlags.h |
Include |
#include "ShowFlags.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ShowFlags.cpp |
void EngineShowFlagOverride
(
EShowFlagInitMode ShowFlagInitMode,
EViewModeIndex ViewModeIndex,
FEngineShowFlags & EngineShowFlags,
bool bCanDisableTonemapper
)
Call each view rendering after game [engine] show flags for rendering a view have been set.