Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/EngineUtils.h |
Include |
#include "EngineUtils.h" |
Source |
/Engine/Source/Runtime/Engine/Private/EngineUtils.cpp |
namespace EngineUtils
{
bool EngineUtils::FindOrLoadAssetsByPath
(
const FString & Path,
TArray< UObject * > & OutAssets,
EAssetToLoad Type
)
}
Loads all the assets found in the specified path and subpaths