EngineUtils::FindOrLoadAssetsByPath

Loads all the assets found in the specified path and subpaths

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/EngineUtils.h

Include

#include "EngineUtils.h"

Source

/Engine/Source/Runtime/Engine/Private/EngineUtils.cpp

Syntax

namespace EngineUtils
{
    bool EngineUtils::FindOrLoadAssetsByPath
    (
        const FString & Path,
        TArray< UObject * > & OutAssets,
        EAssetToLoad Type
    )
}

Remarks

Loads all the assets found in the specified path and subpaths

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss