Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Exporters/Exporter.h |
Include |
#include "Exporters/Exporter.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UnrealExporter.cpp |
static void ExportToOutputDevice
(
const class FExportObjectInnerContext * Context,
UObject * Object,
UExporter * InExporter,
FOutputDevice & Out,
const TCHAR * FileType,
int32 Indent,
uint32 PortFlags,
bool bInSelectedOnly,
UObject * ExportRootScope
)
Export object to a device
Parameter |
Description |
---|---|
Context |
Context from which the set of 'inner' objects is extracted. If NULL, an object iterator will be used. |
Object |
the object to export |
InExporter |
the exporter class |
Out |
output device |
FileType |
Type of file to export |
FileIndex |
Index of files being exported |
Indent |
Indent level |
PortFlags |
Flags controlling export behavior |
bInSelectedOnly |
true to export selected only |
ExportRootScope |
The scope to create relative paths from, if the PPF_ExportsNotFullyQualified flag is passed in. If NULL, the package containing the object will be used instead. |