FActiveSound::GetHighestPriority

Returns the highest effective priority of the child wave instances.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ActiveSound.h

Include

#include "ActiveSound.h"

Source

/Engine/Source/Runtime/Engine/Private/ActiveSound.cpp

Syntax

float GetHighestPriority
(
    bool bIgnoreAlwaysPlay
) const

Remarks

Returns the highest effective priority of the child wave instances. If bIgnoreAlwaysPlay set to true, gives highest priority disregarding always play priority override.

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