Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ActiveSound.h |
Include |
#include "ActiveSound.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ActiveSound.cpp |
float GetHighestPriority
(
bool bIgnoreAlwaysPlay
) const
Returns the highest effective priority of the child wave instances. If bIgnoreAlwaysPlay set to true, gives highest priority disregarding always play priority override.