Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ActiveSound.h |
Include |
#include "ActiveSound.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ActiveSound.cpp |
TArray< TTuple< EBusSendType, FSoundSourceBusSendInfo > > const & GetNewBusSends() const
Lets the audio thread know if additional Source Bus Send information has been added
the array of Sound Bus Sends that have not yet been added to the render thread