FActiveSound::GetObjectId

Gets the object definition id of the given playing sound's instance

Windows
MacOS
Linux

Override Hierarchy

ISoundModulatable::GetObjectId()

FActiveSound::GetObjectId()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ActiveSound.h

Include

#include "ActiveSound.h"

Syntax

virtual uint32 GetObjectId() const

Remarks

Gets the object definition id of the given playing sound's instance

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss