Deprecated
Use ParseAttenuation that passes a ListenerIndex instead
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ActiveSound.h |
Include |
#include "ActiveSound.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ActiveSound.cpp |
void ParseAttenuation
(
FSoundParseParameters & OutParseParams,
const FListener & InListener,
const FSoundAttenuationSettings & InAttenuationSettings
)
Applies the active sound's attenuation settings to the input parse params using the given listener