FActiveSound::SetSubmixSend

Sets the amount of audio from this active sound to send to the submix.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ActiveSound.h

Include

#include "ActiveSound.h"

Source

/Engine/Source/Runtime/Engine/Private/ActiveSound.cpp

Syntax

void SetSubmixSend
(
    const FSoundSubmixSendInfo & SubmixSendInfo
)

Remarks

Sets the amount of audio from this active sound to send to the submix.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss