Deprecated
Use UpdateAttenuation that passes a ListenerIndex instead
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ActiveSound.h |
Include |
#include "ActiveSound.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ActiveSound.cpp |
void UpdateAttenuation
(
float DeltaTime,
FSoundParseParameters & ParseParams,
const FListener & Listener,
const FSoundAttenuationSettings * SettingsAttenuationNode
)
Updates the active sound's attenuation settings to the input parse params using the given listener