FActorComponentInstanceData::FindAndReplaceInstances

Replaces any references to old instances during Actor reinstancing

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ComponentInstanceDataCache.h

Include

#include "ComponentInstanceDataCache.h"

Syntax

virtual void FindAndReplaceInstances
(
    const TMap< UObject *, UObject * > & OldToNewInstanceMap
)

Remarks

Replaces any references to old instances during Actor reinstancing

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss