FAnimationRuntime::AccumulateAdditivePose

Accumulate Additive Pose based on AdditiveType

Windows
MacOS
Linux

Deprecated

  • Use AccumulateAdditivePose with other signature

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h

Include

#include "AnimationRuntime.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp

Syntax

static void AccumulateAdditivePose
(
    FCompactPose & BasePose,
    const FCompactPose & AdditivePose,
    FBlendedCurve & BaseCurve,
    const FBlendedCurve & AdditiveCurve,
    float Weight,
    enum EAdditiveAnimationType AdditiveType
)

Remarks

Accumulate Additive Pose based on AdditiveType

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss