FAnimationRuntime::AccumulateLocalSpaceAdditivePoseInternal

Accumulates weighted AdditivePose to BasePose. Rotations are NOT normalized.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h

Include

#include "AnimationRuntime.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp

Syntax

static void AccumulateLocalSpaceAdditivePoseInternal
(
    FCompactPose & BasePose,
    const FCompactPose & AdditivePose,
    float Weight
)

Remarks

Accumulates weighted AdditivePose to BasePose. Rotations are NOT normalized.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss