Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
Include |
#include "AnimationRuntime.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void AppendActiveMorphTargets
(
const USkeletalMesh * InSkeletalMesh,
const TMap< FName, float > & InMorphCurveAnims,
TArray< FActiveMorphTarget > & InOutActiveMorphTargets,
TArray< float > & InOutMorphTargetWeights
)
Combine CurveKeys (that reference morph targets by name) and ActiveAnims (that reference morphs by reference) into the ActiveMorphTargets array.