FAnimationRuntime::AppendActiveMorphTargets

Combine CurveKeys (that reference morph targets by name) and ActiveAnims (that reference morphs by reference) into the ActiveMorphTargets array.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h

Include

#include "AnimationRuntime.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp

Syntax

static void AppendActiveMorphTargets
(
    const USkeletalMesh * InSkeletalMesh,
    const TMap< FName, float > & InMorphCurveAnims,
    TArray< FActiveMorphTarget > & InOutActiveMorphTargets,
    TArray< float > & InOutMorphTargetWeights
)

Remarks

Combine CurveKeys (that reference morph targets by name) and ActiveAnims (that reference morphs by reference) into the ActiveMorphTargets array.

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