Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
Include |
#include "AnimationRuntime.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void ApplyWeightToTransform
(
const FBoneContainer & RequiredBones,
FTransformArrayA2 & Atoms,
float Weight
)
Apply Weight to the Transform Atoms = Weight * Atoms at the end
Scale transforms by Weight. Result is obviously NOT normalized.