FAnimationRuntime::ApplyWeightToTransform

Apply Weight to the Transform Atoms = Weight * Atoms at the end

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h

Include

#include "AnimationRuntime.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp

Syntax

static void ApplyWeightToTransform
(
    const FBoneContainer & RequiredBones,
    FTransformArrayA2 & Atoms,
    float Weight
)

Remarks

Apply Weight to the Transform Atoms = Weight * Atoms at the end

Scale transforms by Weight. Result is obviously NOT normalized.

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