FAnimationRuntime::BlendPosesTogetherPerBone

Blends together a set of poses, each with a given weight.

Windows
MacOS
Linux

Deprecated

  • Use BlendPosesTogetherPerBone with other signature

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h

Include

#include "AnimationRuntime.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp

Syntax

static void BlendPosesTogetherPerBone
(
    TArrayView< const FCompactPose > SourcePoses,
    TArrayView< const FBlendedCurve > SourceCurves,
    const IInterpolationIndexProvider * InterpolationIndexProvider,
    TArrayView< const FBlendSampleData > BlendSampleDataCache,
    FCompactPose & ResultPose,
    FBlendedCurve & ResultCurve
)

Remarks

Blends together a set of poses, each with a given weight. This function is for BlendSpace per bone blending. BlendSampleDataCache contains the weight information

This blends in local space

Parameters

Parameter

Description

ResultPose

Output pose of relative bone transforms.

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