FAnimationRuntime::BlendPosesTogetherPerBone

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h

Include

#include "AnimationRuntime.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp

Syntax

static void BlendPosesTogetherPerBone
(
    TArrayView< const FCompactPose > SourcePoses,
    TArrayView< const FBlendedCurve > SourceCurves,
    TArrayView< const FStackCustomAttributes > SourceAttributes,
    const IInterpolationIndexProvider * InterpolationIndexProvider,
    TArrayView< const FBlendSampleData > BlendSampleDataCache,
    FAnimationPoseData & OutAnimationPoseData
)

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