BlendPosesTogetherPerBoneInMeshSpace

Overload list

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Name Description

Public function Static

void

 

BlendPosesTogetherPerBoneInMeshSpace

(
    TArrayView< FCompactPose > SourcePo...,
    TArrayView< const FBlendedCurve > S...,
    const UBlendSpaceBase* BlendSp...,
    TArrayView< const FBlendSampleData ...,
    FCompactPose& ResultPose,
    FBlendedCurve& ResultCurve
)

Use BlendPosesTogetherPerBone with other signature

Public function Static

void

 

BlendPosesTogetherPerBoneInMeshSpace

(
    TArrayView< FCompactPose > SourcePo...,
    TArrayView< const FBlendedCurve > S...,
    TArrayView< const FStackCustomAttri...,
    const UBlendSpaceBase* BlendSp...,
    TArrayView< const FBlendSampleData ...,
    FAnimationPoseData& OutAnimationPo...
)

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