Deprecated
Use BlendPosesTogetherPerBone with other signature
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
Include |
#include "AnimationRuntime.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void BlendPosesTogetherPerBoneInMeshSpace
(
TArrayView< FCompactPose > SourcePoses,
TArrayView< const FBlendedCurve > SourceCurves,
const UBlendSpaceBase * BlendSpace,
TArrayView< const FBlendSampleData > BlendSampleDataCache,
FCompactPose & ResultPose,
FBlendedCurve & ResultCurve
)
Blends together a set of poses, each with a given weight. This function is for BlendSpace per bone blending. BlendSampleDataCache contains the weight information
This blends rotation in mesh space, so performance intensive.
Parameter |
Description |
---|---|
ResultPose |
Output pose of relative bone transforms. |