FAnimationRuntime::BlendTwoPosesTogether

Blends together two poses.

Windows
MacOS
Linux

Deprecated

  • Use BlendTwoPosesTogether with other signature

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h

Include

#include "AnimationRuntime.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp

Syntax

static void BlendTwoPosesTogether
(
    const FCompactPose & SourcePose1,
    const FCompactPose & SourcePose2,
    const FBlendedCurve & SourceCurve1,
    const FBlendedCurve & SourceCurve2,
    const float WeightOfPose1,
    FCompactPose & ResultPose,
    FBlendedCurve & ResultCurve
)

Remarks

Blends together two poses. This function is lightweight

The blend is done by taking a weighted sum of each atom, and re-normalizing the quaternion part at the end, not using SLERP.

Parameters

Parameter

Description

ResultPose

Output pose of relative bone transforms.

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