Deprecated
Please use the ConvertBoneSpaceTransformToCS with a transform as the first argument
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
Include |
#include "AnimationRuntime.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void ConvertBoneSpaceTransformToCS
(
USkeletalMeshComponent * SkelComp,
FCSPose< FCompactPose > & MeshBases,
FTransform & InOutBoneSpaceTM,
FCompactPoseBoneIndex BoneIndex,
EBoneControlSpace Space
)