FAnimationRuntime::ConvertCSTransformToBoneSpace

Convert a ComponentSpace [FTransform](API\Runtime\Core\Math\FTransform) to specified bone space.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h

Include

#include "AnimationRuntime.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp

Syntax

static void ConvertCSTransformToBoneSpace
(
    const FTransform & ComponentTransform,
    FCSPose< FCompactPose > & MeshBases,
    FTransform & InOutCSBoneTM,
    FCompactPoseBoneIndex BoneIndex,
    EBoneControlSpace Space
)

Remarks

Convert a ComponentSpace FTransform to specified bone space.

Parameters

Parameter

Description

ComponentTransform

The transform of the component. Only used if Space == BCS_WorldSpace

MeshBases

The pose to use when transforming

InOutCSBoneTM

The component space transform to convert

BoneIndex

The bone index of the transform

Space

The space to convert the input transform into.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss