Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
Include |
#include "AnimationRuntime.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void ConvertCSTransformToBoneSpace
(
const FTransform & ComponentTransform,
FCSPose< FCompactPose > & MeshBases,
FTransform & InOutCSBoneTM,
FCompactPoseBoneIndex BoneIndex,
EBoneControlSpace Space
)
Convert a ComponentSpace FTransform to specified bone space.
Parameter |
Description |
---|---|
ComponentTransform |
The transform of the component. Only used if Space == BCS_WorldSpace |
MeshBases |
The pose to use when transforming |
InOutCSBoneTM |
The component space transform to convert |
BoneIndex |
The bone index of the transform |
Space |
The space to convert the input transform into. |