FAnimationRuntime::ConvertPoseToAdditive

Convert TargetPose into an AdditivePose, by doing TargetPose = TargetPose - BasePose

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h

Include

#include "AnimationRuntime.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp

Syntax

static void ConvertPoseToAdditive
(
    FCompactPose & TargetPose,
    const FCompactPose & BasePose
)

Remarks

Convert TargetPose into an AdditivePose, by doing TargetPose = TargetPose - BasePose

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