Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
Include |
#include "AnimationRuntime.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void ConvertPoseToMeshSpace
(
const TArray< FTransform > & LocalTransforms,
TArray< FTransform > & MeshSpaceTransforms,
const FBoneContainer & RequiredBones
)
Convert LocalTransforms into MeshSpaceTransforms over RequiredBones.