FAnimationRuntime::FillWithRetargetBaseRefPose

Fill with retarget base ref pose but this isn't used during run-time, so it always copies all of them

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h

Include

#include "AnimationRuntime.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp

Syntax

static void FillWithRetargetBaseRefPose
(
    FCompactPose & OutPose,
    const USkeletalMesh * Mesh
)

Remarks

Fill with retarget base ref pose but this isn't used during run-time, so it always copies all of them

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