Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
Include |
#include "AnimationRuntime.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void FillWithRetargetBaseRefPose
(
FCompactPose & OutPose,
const USkeletalMesh * Mesh
)
Fill with retarget base ref pose but this isn't used during run-time, so it always copies all of them