FAnimationRuntime::LerpBoneTransforms

Lerp for BoneTransforms.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h

Include

#include "AnimationRuntime.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp

Syntax

static void LerpBoneTransforms
(
    TArray< FTransform > & A,
    const TArray< FTransform > & B,
    float Alpha,
    const TArray< FBoneIndexType > & RequiredBonesArray
)

Remarks

Lerp for BoneTransforms. Stores results in A. Performs A = Lerp(A, B, Alpha);

Parameters

Parameter

Description

A

: In/Out transform array.

B

: B In transform array.

Alpha

: Alpha.

RequiredBonesArray

: Array of bone indices.

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