Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
Include |
#include "AnimationRuntime.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void LerpBoneTransforms
(
TArray< FTransform > & A,
const TArray< FTransform > & B,
float Alpha,
const TArray< FBoneIndexType > & RequiredBonesArray
)
Lerp for BoneTransforms. Stores results in A. Performs A = Lerp(A, B, Alpha);
Parameter |
Description |
---|---|
A |
: In/Out transform array. |
B |
: B In transform array. |
Alpha |
: Alpha. |
RequiredBonesArray |
: Array of bone indices. |