Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
Include |
#include "AnimationRuntime.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void MakeSkeletonRefPoseFromMesh
(
const USkeletalMesh * InMesh,
const USkeleton * InSkeleton,
TArray< FTransform > & OutBoneBuffer
)