FAsyncEncode::Abandon

Tells the queued work that it is being abandoned so that it can do per object clean up as needed.

Windows
MacOS
Linux

Override Hierarchy

IQueuedWork::Abandon()

FAsyncEncode::Abandon()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

virtual void Abandon()

Remarks

Tells the queued work that it is being abandoned so that it can do per object clean up as needed. This will only be called if it is being abandoned before completion.

This requires the object to delete itself using whatever heap it was allocated in.

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