Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
FAsyncEncode
(
TPendingTextureType * InPendingTexture,
ULevel * InLightingScenario,
FThreadSafeCounter & InCounter,
ITextureCompressorModule * InCompressor
)