| IQueuedWork
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
template<typename TPendingTextureType>
class FAsyncEncode : public IQueuedWork
Name | Description | |
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FAsyncEncode ( |
Name | Description | ||
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Abandon() |
Tells the queued work that it is being abandoned so that it can do per object clean up as needed. |
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DoThreadedWork() |
This is where the real thread work is done. |