FAsyncEncode

Windows
MacOS
Linux

Inheritance Hierarchy

IQueuedWork

FAsyncEncode

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

template<typename TPendingTextureType>
class FAsyncEncode : public IQueuedWork

Constructors

Name Description

Public function

FAsyncEncode

(
    TPendingTextureType* InPending...,
    ULevel* InLightingScenario,
    FThreadSafeCounter& InCounter,
    ITextureCompressorModule* InCo...
)

Overridden from IQueuedWork

Name Description

Public function Virtual

void

 

Abandon()

Tells the queued work that it is being abandoned so that it can do per object clean up as needed.

Public function Virtual

void

 

DoThreadedWork()

This is where the real thread work is done.

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