Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ActiveSound.h |
Include |
#include "ActiveSound.h" |
struct FAttenuationFocusData
Attenuation focus system data computed per update per active sound
Name | Description | ||
---|---|---|---|
|
float |
AbsoluteAzimuth |
Absolute azimuth of the active sound relative to the listener. Used for 3d audio calculations. |
|
float |
Azimuth |
Azimuth of the active sound relative to the listener. Used by sound focus. |
|
float |
DistanceScale |
Cached calculation of the amount distance is scaled due to focus |
|
float |
FocusFactor |
Value used to allow smooth interpolation in/out of focus |
|
float |
PriorityHighest |
Cached highest priority of the parent active sound's wave instances. |
|
float |
PriorityScale |
The amount priority is scaled due to focus |
|
float |
VolumeScale |
The amount volume is scaled due to focus |
Name | Description | |
---|---|---|
|
FAttenuationFocusData() |