FAttenuationFocusData

Attenuation focus system data computed per update per active sound

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ActiveSound.h

Include

#include "ActiveSound.h"

Syntax

struct FAttenuationFocusData

Remarks

Attenuation focus system data computed per update per active sound

Variables

Name Description

Public variable

float

 

AbsoluteAzimuth

Absolute azimuth of the active sound relative to the listener. Used for 3d audio calculations.

Public variable

float

 

Azimuth

Azimuth of the active sound relative to the listener. Used by sound focus.

Public variable

float

 

DistanceScale

Cached calculation of the amount distance is scaled due to focus

Public variable

float

 

FocusFactor

Value used to allow smooth interpolation in/out of focus

Public variable

float

 

PriorityHighest

Cached highest priority of the parent active sound's wave instances.

Public variable

float

 

PriorityScale

The amount priority is scaled due to focus

Public variable

float

 

VolumeScale

The amount volume is scaled due to focus

Constructors

Name Description

Public function

FAttenuationFocusData()

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