FChunkKey

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioStreamingCache.h

Include

#include "AudioStreamingCache.h"

Syntax

struct FChunkKey

Variables

Name Description

Public variable

uint32

 

ChunkIndex

Public variable

uint32

 

ChunkRevision

This is used in the editor to invalidate stale compressed chunks.

Public variable

FObjectKey

 

ObjectKey

Public variable

USoundWave *...

 

SoundWave

Public variable

FName

 

SoundWaveName

Operators

Name Description

Public function Const

bool

 

operator==

(
    const FChunkKey& Other
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss