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Header |
/Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
Include |
#include "ContentStreaming.h" |
class FAudioChunkHandle
This structure allows audio chunk data to be accessed, and guarantees that the chunk in question will not be deleted during it's lifecycle.
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FAudioChunkHandle() |
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FAudioChunkHandle ( |
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FAudioChunkHandle ( |
Name | Description | |
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~FAudioChunkHandle() |
Name | Description | ||
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const uint8 ... |
GetData() |
Gets a pointer to the compressed chunk. |
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IsStale() |
If the soundwave has been recompressed, the compressed audio retained by this handle will not be up to date, and this will return true. |
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IsValid() |
Checks whether this points to a valid compressed chunk. |
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Num() |
Returns the num bytes pointed to by GetData(). |
Name | Description | ||
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FAudioChunkH... |
operator= ( |
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FAudioChunkH... |
operator= ( |